Gothic Lockpick Solver

Gothic lockpicking

Known Gothic Remake Locks

The first content pack includes seeded example locks for practice, guide drafts, and specific-query pages.

Open solver

Catalog scope

The V1 pack contains 12 example locks across starter, standard, and advanced patterns.

Entries are data-driven so final community-confirmed locks can replace placeholders without changing the solver engine.

Example lock pack

Known and example locks

Old Camp Practice Chest

Old Camp · 4 plates · starter

A clean four-plate example for learning the current pin and target rows.

Abandoned Hut Strongbox

Outer Valley · 4 plates · standard

Same-linked first pair, useful for checking whether two plates move together.

Tower Door Training Lock

Old Camp Tower · 4 plates · standard

Opposite-linked first pair for practicing mirrored plate movement.

Mine Supply Crate

Old Mine Route · 5 plates · advanced

Five plates with one same link and one opposite link.

Harbor Merchant Coffer

Trading Quarter · 5 plates · standard

A five-plate coffer with a non-adjacent same link.

Ruined Chapel Reliquary

Ruined Chapel · 6 plates · advanced

Six plates with mirrored middle controls and a short end correction.

Forest Bandit Cache

Northern Woods · 6 plates · standard

Six plates where only three controls need to be touched.

Swamp Herbalist Chest

Swamp Edge · 5 plates · starter

A steady five-plate example with no couplings.

Fortress Armory Lock

Guarded Fortress · 7 plates · advanced

Seven plates with a same-linked outer pair and an opposite-linked inner pair.

Catacomb Gate Practice

Lower Ruins · 8 plates · advanced

Eight plates for testing the full solver range without a leaderboard.

Scatty Chest Example

Camp Trade Area · 5 plates · standard

Placeholder-style Scatty chest mapping for players collecting community notes.

Old Camp Tower Lock Example

Old Camp · 6 plates · advanced

Specific-query placeholder with a non-adjacent opposite link.